AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Brazil in Q2 2024
In Q2 2024, the top 5 anime games on iOS in Brazil saw varied performance across downloads, revenue, and active users, with notable trends in each metric.
In Q2 2024, the top 5 anime games on iOS in Brazil exhibited distinct trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, with data sourced from Sensor Tower.
Solo Leveling:Arise from Netmarble Corporation saw a significant drop in weekly downloads, starting at 51.3K in early May and falling to 2.5K by the end of June. Revenue followed a similar trend, peaking at around $38.5K in the initial week and declining to approximately $4K by the last week of June. However, weekly active users remained relatively stable, fluctuating around the 47K to 52K range throughout the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced varied weekly revenue, with notable peaks at $10.8K and $10.7K in late May and mid-June, respectively. Weekly downloads were relatively stable but modest, ranging from 716 to 4.4K. Active users showed a consistent increase, reaching a high of 23.2K in late May.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., saw a gradual increase in weekly revenue, peaking at $3.7K in late May. Downloads showed an upward trend mid-quarter, with a high of 2.6K in late May, though they fell to 638 by the end of June. Active users remained stable, hovering around 2.6K to 3.9K throughout the quarter.
Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED showed a mixed performance. Weekly revenue peaked at $3.6K in mid-April but generally remained below $1K for the rest of the quarter. Downloads had a high of 2K in mid-April, with a decline to 787 by late June. Active users saw a peak of 29.7K in mid-April, gradually declining to around 25.5K by the end of June.
Yu-Gi-Oh! Master Duel by KONAMI displayed stable performance in weekly downloads, staying between 525 and 727. Revenue was modest, peaking at $374 in early June. Active users remained consistent, fluctuating around the 9.6K to 10.1K range throughout the quarter.
For more detailed insights and data, visit Sensor Tower.